6 MONTHS WRITING A GAME ENGINE IN C++ | Devlog #1

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If you like the video and want to see more, please give it a thumbs up and share. This is my first devlog of my game voxel universe. I plan to upload once per month with more updates to come!

This engine is using voxel octree raycasting to render the scene. This allows complex LOD systems to be used to optimise rendering. My goal is to create an open world game based of voxels.

Voxel Art:
https://www.pinterest.co.uk/voxelbee/voxel-universe/

♫ - Music:
"Herbal Tea"
Music By: Artificial Music @ https://soundcloud.com/artificial-music
Original upload HERE - https://soundcloud.com/artificial-music/tea

"Tears Of Gaia"
Published by: Chill Out Records
- Source: https://www.youtube.com/watch?v=ylYZ4IKs9u0

"Alone Two Days Ago"
Music by Artificial.Music @ https://soundcloud.com/artificial-music
Original upload HERE - https://soundcloud.com/artificial-music/twodaysago
Категория
Язык программирования C++
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