Blast C++ Ray Casting 3D Game Engine from scratch: Triggers and Actions, Items, Dynamic lights

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Издатель
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.

This video demonstrates the dynamic lighting improvement, proximity triggers and actions (demonstrated by things like health packs and teleports).

For more frequent updates and dev log join me at Discord: https://discord.gg/cVhnnww
Категория
Язык программирования C++
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