object-oriented programming in java | Objects and Classes | Lab 4

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Издатель
This channel is created for the learners who want to learn the java programming from scratch in a classroom environment. We will have two main segments in our channel, in first segment (Theoretical Segment) the theoretical concepts of java will be taught, and in the second segment (Laboratory segment) every theoretical lesson is performed and its practical implementation will be demonstrated so a learner can learn from both segments in their native Urdu language.
The course scheme will be as
1. Java Basics
1.1. Introduction to Programming
1.2. Introduction to Java (java, features, applications)
1.3. Introduction to Java Internals (JDK, JRE, JVM)
1.4. Way to write your First Java Program
1.5. Different Modifiers in Java
1.6. Data types in java
1.7. Operators in java
1.8. Statements in java
1.9. Methods in java
1.10. Arrays in Java
1.11. Advanced arrays in java
1.12. Strings in Java
2. Object-Oriented Programming
2.1. Introduction to object-oriented programming.
2.2. Concepts of classes.
2.3. Concepts of objects.
2.4. Naming Convention in Java.
2.5. Types of Variables in Java.
2.6. Constants in java.
2.7. Scope of variables in java.
2.8. Constructors in java.
2.9. Static keyword in java.
2.10. Instance variables in java.
2.11. Class variables in java.
2.12. this keyword in java.
2.13. Inheritance in java.
2.14. Polymorphism in java.
2.15. Encapsulation in java.
2.16. Abstraction in java.
2.17. Packages in java.
2.18. Access modifiers in java.
2.19. Exception Handling in java.
3. Intermediate level Java Programming Concepts
3.1. Collections in Java
3.2. Generics in java
3.3. Wrapper classes in java
3.4. Understand Streams in java.
3.5. File IO streams in java.
3.6. Regular Expressions in java.
3.7. XML handling in java.
3.8. Serialization in java.
3.9. GUI Components in java.
3.10. Graphics in Java.
3.11. 2D Shapes in java.
3.12. Recursion in java.
4. Advance level Java Programming Concepts
4.1. Lambda and streams in java
4.2. Custom Generics Data structures
4.3. Threads in java.
4.4. Parallel programming in java.
4.5. Work on databases with java.
4.6. JavaFX in java.
Please stay tune with me, to get update with latest topics.
1. Java Basics Laboratory
1.1. Java Environment Setup (JDK download, installation, and path settings)
1.2. NetBeans IDE Setup (NetBeans download, installation, and features)
1.3. Eclipse IDE Setup (Eclipse download, installation, and features)
1.4. Use of Online Eclipse IDE Editor for java program.
1.5. Create First Java Program
1.6. Apply different type of modifiers in first java program.
1.7. Implementation and Use of different data types in java program.
1.8. Demonstration of different operators in java program.
1.9. Implement different types of statements in java program.
1.10. Create, implement, and use of methods in java program.
1.11. Implementation of Arrays in java program.
1.12. Implementation of advanced arrays in java program.
1.13. Use of Strings in Java program.
2. Object-Oriented Programming in Java Laboratory
2.1. Comparison of functional and object-oriented programming style
2.2. Implementation of classes in java program.
2.3. Demonstrate use of naming convention in java program.
2.4. Working with different types of variables in java program.
2.5. Declaration and use of constants in java program.
2.6. Demonstration of variable scope in java program.
2.7. Implementation of constructors in java program.
2.8. Implementation of static keyword in java program.
2.9. Demonstration of instance variable in java program.
2.10. Demonstration of class variables in java program.
2.11. Use of this keyword in java program.
2.12. Inheritance demonstration in java program.
2.13. Polymorphism demonstration in java program.
2.14. Encapsulation demonstration in java program.
2.15. Abstraction demonstration in java program.
2.16. Use of packages in java program.
2.17. Use of Access modifiers in java program.
2.18. Exception Handling demonstration in java program.
3. Intermediate level Java Programming Laboratory
3.1. Implementation and use of collections in java program.
3.2. Implementation and use of generics in java program.
3.3. Use of wrapper classes in java program.
3.4. Use Scanner class to get input from user in java program.
3.5. File Reading and Writing in Java program.
3.6. Demonstration of Regular Exceptions in Java.
3.7. XML handling in java program.
3.8. Demonstration of object serialization in java program.
3.9. Demonstrate different GUI Components in java program.
3.10. Demonstration of Graphics in java program.
3.11. Demonstration of 2D shapes in java program.
3.12. Demonstration of Recursion in java program.
4. Advance level java programming laboratory
4.1. Lambda and streams implementation in java program.
4.2. Custom Generics Data Structures in java program.
4.3. Implementation of threads in java.
4.4. Parallel programming in java program.
4.5. JDBC connection, and execution in java program.
4.6. JavaFX based programming
Категория
Язык программирования Java
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