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Unreal Engine 5 C++ Guide - TObjectPtr

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Unreal Engine 5 C++ Guide - TObjectPtr.

In this video i am going to introduce the new Unreal Engine 5 TObjectPtr template-based 64-bit pointer system, that is an optional replacement for raw object pointers in UE5 editor builds.
Although it is optional, Epic recommends using the TObjectPtr template type over using Raw pointer types for UObject pointer properties and container classes found in UCLASS and USTRUCT types. TObjectPtr converts to raw pointers for non UE5 editor builds and will not impact the behavior or performance of a shipped Unreal Engine 5 product

The Unreal Engine 5 C++ Guide - Theory, Tips and Tricks playlist, is a series focusing on the ins and outs of C++ in the Unreal Engine by showing the theory, Best practices and tips and tricks on how to better understand and use c++
in the Unreal Engine 5 and will cover many aspects of the UE5 C++ Game Framework
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Intro: 00:00 - 00:45
TObjectPtr Overview: 00:46 - 03:03
Code Example: 03:04 - 06:23
Outro: 06:24 - 06:50
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Unreal Engine 5 Migration Documentation
https://docs.unrealengine.com/5.0/en-US/MigrationGuide/
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Github Channel Repository
https://github.com/valendhar/MikeStevanovicYT/
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#unrealengine5
#ue5
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UE5
Unreal Engine 5
Unreal Engine 5 C++ Guide
UE5 C++ Guide
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Unreal Engine 5 C++ Guide - TObjectPtr
https://youtu.be/6GC7KqSxX8w
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Язык программирования C++
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