Arrays are Pointers | C++ For Java Devs Ep. 9

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In this episode I talk about how pointers and arrays are similar. I begin by showing how everything in C++ is just a block of memory, arrays are blocks of memory, pointers are blocks of memory, and variables are blocks of memory. Then I show how you can use this knowledge to treat arrays as pointers and vice versa. Finally I show the danger of C++ by setting a separate variable unintentionally by accessing an out of bounds index in an array.

0:00 In This Episode
1:01 Note About Deleting
2:30 Arrays and Pointers (Drawing)
7:35 Stack vs Heap (Static Allocation)
8:50 Coding Dynamic Arrays
12:14 Vectors and Functions
16:44 Array Out of Bounds (No Error...)
17:18 Horrible No Good Bugs
19:57 Challenge! (And nullptr)

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
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Язык программирования C++
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