Game Engine Programming 061.3 - Use C# P/Invoke to call C++ texture importer

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Previously we created the texture class that represents a texture asset in the editor. The texture class contains information about the texture and provides the functionality to read the imported data, save the data to the asset file and load the asset file. Today, we're going to write the content tools API functions, which are in charge of calling the C++ texture importer code, and handling the exchange of data between the managed and unmanaged side of the application.
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Язык программирования C++
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