Structures and Namespaces | C++ For Java Devs Ep. 7

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In this episode I go over structures and namespaces. Structures are basically the equivalent of a POJO (Plain Old Java Object) or a POCO (Plain Old CLR Object). They contain a few pieces of data, wrapped in a *structure*. This can be used to implement a sort of poor man's OOP, where you can create objects that contain more than just a single float or integer. Then we talk about namespaces, which can be used in conjunction with structures to create more complex pieces of code that are organized in a clean manner.

Vector3 Solution: https://gist.github.com/codingminecraft/b25b9bf5f8e968756655c70a503d3c98

0:00 In This Episode
0:30 Intro to Structures
1:29 Syntax of a Structure
2:50 Creating a New Object
5:59 Using Initializer Lists
8:19 Intro to Namespaces
11:43 Challenge

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
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